Jared Swanson - Hard Surface Artist jaredswanson3D@gmail.com Resume
Walther P5
Personal work. This was an exercise to learn Ansys SpaceClaim, rigging and animation inside 3ds Max, as well as to get a better understanding of the internal functionality of guns.

Rendered in Marmoset toolbag 3
Rigged and animated in 3Ds max
~90,000 triangles.
DEW-16 Energy Weapon
Personal work. Directed energy weapon concept by Vadim Sverdlov (Tipa_Graphic)
I did this as a concept interpretation exercise, as well as to brush up on substance texturing methods.
Rendered in Marmoset toolbag 3
~25,000 triangles.
4K metal/rough PBR textures
Paladins Champions of the Realm
I was responsible for making the above models, including their final low poly, UVs, bakes, and textures.
MP5A2 + ACC
Personal work.
4K metal/rough PBR textures
~25,000 tris
Rendered in Marmoset Toolbag 3